Access and shape
Jun has been free since 23 March 2025, when Piercing Tempest and One Inch Punch completed the ultimate. The character comes from Combat Gods. Three base moves are close range and Fang Dance is the longer one. M1s are two jabs, a liver punch, and a spinning back fist, listed at 14 percent.
Base moves
| Move | Damage | Cooldown | How it behaves |
|---|---|---|---|
| Glimpse of Power | 16.5% | 22s | Unblockable. The first punch can hit several people. Low to medium endlag on a miss. |
| Wolf Fang Flash | 14.5% | 24s | The flip kick is blockable. The later teleport was made unblockable on 23 March 2025. Low endlag on a miss. |
| Fang Dance | 16% | 28s | The ranged version is unblockable and the close version is blockable. Long endlag if it misses. Cooldown was raised slightly in March 2025. |
| Virgule Cascade | 19.5% | 28s | Blockable. Only the last knife has to land to start the follow-up. The final slam is AoE. Low endlag on a miss. |
Virgule Cascade has two extra versions. After an uppercut, or after a wall combo, the air variant slams for a listed 15 percent. Using it during the second part of Glimpse of Power spends both moves and is listed at 30 percent with AoE kicks. That Glimpse variant is also the anti-team tool: the long invulnerability covers about 5 percent of healing while the kicks hit the other fighters.
The wall combo slams the target and cuts them upward for a listed 15 percent.
Ultimate: No More Games
The awakening quotes and the track Supercharger play for the form. Listed awakening damage on the transformation itself is a 30 to 50 percent range.
| Move | Damage | Cooldown | Confirm rule |
|---|---|---|---|
| Savage Fangs | 25% on both slashes, 55% on the cutscene, 80 total in the old note | 38s | Slashes are unblockable. The dash grab is blockable. After the cutscene has landed once, another use before the ultimate ends is slashes only. It used to be a one-shot and was reduced when the later moves arrived. |
| Phantom Sever | 7% first cut, 48% total, 24% if blocked | 25s | Blockable but hard to track. The run is faster than a normal run. Second press, or a short delay, is the slash. |
| Piercing Tempest | 58% | 27s | The first five knives are blockable. A hit teleports you in for the kick and the knife barrage. |
| One Inch Punch | 100% | One use if it lands; 35s if it misses | Three-second counter. It calls out Shinji's line if the victim is Shinji. |
| Piercing Tempest into One Inch Punch | 100% | Same one-use rule | Use One Inch Punch during Piercing Tempest. The page says this confirm cannot be evasived. If the target was already stunned before Piercing Tempest, the variant does not come out. An uppercut into Piercing Tempest is the listed way to make it come out. |
How to fight with and against it
Bait ragdoll cancel before Glimpse of Power and Wolf Fang Flash. Those moves are easy to punish if the opponent still has Q. A short uppercut is the documented bait.
If you are the one fighting Jun, do not spend ragdoll cancel on the first hit of Fang Dance. Players often follow it with Glimpse of Power, and cancelling early leaves you inside the 30 percent variant. Jun also summons a clone onto one teamer, so a 2v1 does not automatically win.
Finishers exist for Wolf Fang Flash, Fang Dance, Virgule Cascade, and the uppercut variant. They are the kill-camera versions of the same moves, not extra cooldown buttons.
